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- [*] [*]
- [*] K I N G ' S Q U E S T I I I : [*]
- [*] [*]
- [*] The Solution !!!!!!! [*]
- [*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*]
- \ /
- \ /
- \ Written By: Kloey Detect (c)1986 /
- ---------------------------------------------
-
- Special thanks to the following for all their help in solving this
- radical adventure:
-
- Balboa Sam Brown
- CatchClaw The Shadow
- The Game Master The Undefined Being
- Happy Hacker The Guardian
- Mr.Wonderful Mickey Mouse
- Bleu Beard PC Pirate
-
- Once again, thank you very much for all of your help in
- solving King's Quest III. All of the above helped in one way or
- another. Not all provided valid or even intelligent thoughts to
- the solution, and you know who you are! But if it was not for
- the support of the following on the Gallifrey, King's Quest III
- would have taken much longer to solve. Once again thank you and
- enjoy this tutorial help guide.
-
- -Five O
-
- Special Thanks To SPI for cracking King's Quest III.
- Special Thanks to Kloey Jr. for his insight and thoughts !!!!!
-
- This Tutorial is dedicated to my sister, who is now mourning
- the death of her pet guinea pig, Max, who left us while I solved
- King's Quesy III in the wee hours of the morning.
-
- ..............Amen.
-
- "Hot damn! I beat your ass.........Jesus-H, it is 4:58 AM. I
- will write the tutorial tomorrow night."
-
- You have just witnessed the past events of December 7....1941,
- a day that will live in infamy, whoops, wrong story. You have
- just witness the events of last night or this morning as the case
- may be. I have now sat down, after three hours or so, of
- re-writting my maps so that people, other than ostriches, could
- read my handwriting. If you would like a formal map, please
- leave e-mail for Kloey Detect on a BBS near you.
-
- Well, Sierra On-Line topped themselves again. This is the
- best of the King's Quest series yet, as far as the toughness
- goes, but I still feel that King's Quest II was more based on fairy
- tales and mythology like King's Quest. Well a different guy
- did this one. Look for King's Quest IV between June and July!!!
-
- OBJECT
- <*><*><*>
-
- You have been captured by the evil homosexual wizard Manannan,
- who if you can't tell by the name, probably lives in
- Greenwitch Village and skips to work wearing a pink flowing
- gown. You must escape from Manannan, rescue your sister, and
- take her back to Daventry in time, or the kingdom will suffer
- further ruin and be destroyed, which we would not want to happen!
-
- Because King's Quest III is so large [actually smaller than
- King's Quest II], but a bitch to map, it makes it very difficult
- to explain step-by-step how to solve it, so I am going to help
- you solve this adventure, but not really: I will provide the
- information necessary to do so, but for those of you who do not
- want to take the cheaters way out, you will only get the hints
- that you need.
-
- Here we go...................
-
-
- --------
- * NOTE *
- --------
-
- The following maps are the most "conceptual" maps that there
- are: You may be at a poin and go south, when you go north to
- return to the beginning, you will not return to the point you
- started at, but instead be to the left or right of the starting point.
-
- There is a wrap-around effect in the game and it applies only to
- the north/south borders.
-
- * - Magical item which you may not possess while Manannan is
- still in the house, unless you enjoy being killed!
-
- O - Ocean, which you can not swim across completely or defend
- yourself against sharks!
-
- # - Non-accessible area which is between/in the cliffs, chasms,
- walls, mountains, etc.
-
- You have exactly 30 minutes on the game clock in which to either
- gather your stuff together and solve the adventure or return to
- the house, stash the stuff under your bed (pay attention, clue #1)
- and then wait for Manannan to blow off.
-
- ---Remember to ALWAYS put the wand back when you return home.
- --|
- | ---Remember to ALWAYS shut the trap door & move the book back.
- |
- |
- |----------If you do not do this then Manannan will blow you into
- cocaine dust.
-
-
- Manannan's House - 1st Level
- ----------------------------
-
- 8 6
- 2 | |
- \1 -- 7
- |
- 5
- |
- 11
- |
- 12
- |
- 13
-
- Manannan's House - 2nd Level
- ----------------------------
-
- 3 4
- | /
- 2 -- 10
-
- Manannan's Laboratory
- ---------------------
-
- 8
- |
- |
- 9
-
- "The World Below The Castle"
- Greenwitch Village !
- --------------------
- _______
- / \
- E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO
- N E | | ######## | | | OOOOOOOOOOO
- D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO
- L E | | ######## | | | OOOOOOOOOOO
- E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O
- S T | | | | | OOOOOOOOOOO
- S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO
-
- Pirate Ship (U.S.S. Five O)
- --------------------------
-
- 42 -- 41 -- 43
- |
- 44 -- 39 -- 40
- |
- 37 -- 38
-
- Ladder Tree (Robber's Home)
- --------------------------
-
- 34 -- Outside The House
- |
- 30
- Bear's House
- ------------
- 36
- |
- 35
-
- Daventry! - The Beach/Mountain Scenario
- ---------------------------------------
-
- 54
- |
- 51 -- 52 -- 53
- | |
- 49 -- 50 55 -- 56
- | | |
- 47-48 57
- | | |
- 45-46 |
- \/
- Down Only to #58
-
- Daventry! - The Return Home ..........
- --------------------------------------
-
- 68 -- 67 -- 66 -- 65
- | | \
- 61 -- 62 ###### 64
- | ######### /
- 60 ######## 63
- | /
- 59 -- 58
-
- Just as a brief note: The majority, 99%, of these maps have
- been drawn as an overhead/cross-section view, but I guess by now
- you have seen that!
-
- In the following pages you will have the numeric key to the
- above maps. To understand them you must be at least 10 years in
- age and be able to read 3 syllable words. I will list the # of
- the map location followed by the description of the location, and
- then all the things that should be done on the screen. Now bear
- in mind that you may have to complete certain conditions in order
- to perform certain commands.
-
- Example: 666 - Satan's Party Hole
- [1]Sacrafice virgin
- [2]Get pitchfork
-
- Comprende !!??!!
-
- [*][*][*][*][*][*][*]
-
- Extra Hints:
-
- 1] To poison the porridge, place the cookie in it.
-
- 2] To get the cat fur: a)Hold cat
- b)Get fur
-
- 3] To stay safe during the journey to Daventry while on the
- Pirate's ship, remain at the rear of the ship untill you reach
- land. You have to figure it out from there.
-
- 4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format
- when I saved a game:>
-
- 136/210 : Captn.Room : 1:26:23
-
- This is the score I have : Location : Time used
-
- 5] The eagle will drop the feather randomly, so GET IT !
-
-
- Before we continue let me just say I finished King's Quest III,
- but did NOT have all the points, which I don't give a crap
- about. I attribute the loss in points to the following:
-
- Failure to complete the folowing spells:
- ----------------------------------------
- Understanding the Language of creatures(10 pts)
- Causing a deep sleep(10 pts)
-
- Failure to gain the following objects:
- --------------------------------------
- Reptile skins
- Acorns
-
- I needed the above two objects to complete the above two spells,
- simple, isn't it! If you could leave e-mail to me, I would
- appreciate it to soothe my desire for knowledge.
-
- Points not listed in Map/Tutorial
- ---------------------------------
-
- Leaving the pirate ship and making it to Daventry(5 pts)
- Evading abominable snowman(4 pts)
- *Cat fur(1 pt)
- *Eagle feather(2 pts)
- Dropping fish powder(4 pts)
- Poisoning Manannan with porridge(10 pts)
-
- IMPORTANT: When Manannan first appears, he will ask you to go do
- something, DO IT, you get now points, but then you
- won't get turned to cocaine either!!
-
- Numerical key to the maps in the above:
- ---------------------------------------
-
- 1 - Starting place
-
- 2 - Top of staircase
-
- 3 - Manannan's bedroom
- [1] Get pot (To humor Manannan)
- [2] Open drawer (by mirror)
- [a] Given *mirror(1 pt)
- [3] Open dresser (right hand side)
- [a] Given *Rose essence(1 pt)
- [4] Move clothes
- [a] Given *map(7 pts)
- [5] Look top cabinet
- [a] Given *key(3 pts)
-
- 4 - Observatory
- [1] Get *fly(1 pt)
-
- 5 - Feed chickens (To humor Manannan)
- [1] Get chicken
- [2] Get *feather(1 pt)
-
- 6 - Get broom (To humor Manannan)
- [1] Get bowl(1 pt)
- [2] Get spoon(1 pt)
- [3] Get knife(1 pt)
- [4] Get bread(1 pt)
- [5] Get fruit(1 pt)
- [6] Get mutton(1 pt)
-
- 7 - Manannan's dinner room
- [1] Get cup(1 pt)
-
- 8 - Manannan's study
- [1] Unlock cabinet
- [a] Gives you *wand(4 pts)
- [2] Move book
- [3] Pull lever(5 pts)
- [*] The stairs lead down into the lab.
-
- 9 - Manannan's laboratory
- [1] Get *powdered fish bone(1 pt)
- [2] Get *nightshade juice(1 pt)
- [3] Get *mandrake root powder(1 pt)
- [4] Get *saffron(1 pt)
- [5] Get *toad spittle(1 pt)
- [6] Get *toadstool powder(1 pt)
- [*] Toad cast spells you must "Turn to page 'x' "
- [a] Where 'x' is the page the spell is located on.
- [b] Spells are at the end of the tutorial.
- [c] You gain ten(10 pts)points for every spell done.
-
- 10 - Your bedroom
- [1] Hide all
-
- 11 - Winding Path (SAVE GAME FREQUENTLY)
-
- 12 - Bottom of Path
-
- 13 - End of path
-
- 14 - Stores
- [1] General Store
- [a] Buy *leather pouch(1 pt)
- [b] Buy *salt(1 pt)
- [c] Buy *fish oil(1 pt)
- [d] Buy *lard(1 pt)
- [e] Pet Dog
- [1]Gives you *dog hair(1 pt)
- [2] Tavern
- [a] Talk man
- [b] Give coin(3 pts)
-
- 15 - Docks
- [1] Get water(1 pt)
-
- 16 - Extension of docks
- [1] Get on ship(2 pts)
-
- 17 - End of docks
-
- 18 - Beach at the docks
-
- 19 - Beach
-
- 20 - Stream
-
- 21 - White trees with stream leading north
-
- 22 - Trees on beach
- [1] Get *mistletoe(1 pt)
-
- 23 - Cave
- [1] Dip feather in essence
- [2] Fly towards cave entrance
- [3] Enter cave
- [4] Get *stone(3 pts)
-
- 24 - Waterfall
- [1] Get mud(1 pt)
-
- 25 - Forest/desert
-
- 26 - Medusa
- [1] Enter the screen and face away from the way you entered
- [2] Wave mirror when Medusa is VERY close to you(5 pts)
-
- 27 - Curved desert basin
-
- 28 - Desert with cattle bones
- [1] Get *cactus(1 pt)
-
- 29 - Crackled desert floor
-
- 30 - Ladder Tree(Robbers Hideout)
- [1] Place hand in tree(4 pts)
- [2] Climb ladder
- [3] Get off ladder(2 pts)
-
- 31 - Large rock with trees
-
- 32 - Tall tree
-
- 33 - Bear's house
- [1] Knock on door
- [2] Walk over flowers
- [3] Open door
-
- 34 - Robber's house
- [1] Get *purse(4 pts)
-
- 35 - Bear's main room
- [1] Get porridge(2 pts)
-
- 36 - Bear's bedroom
- [1] Open drawer
- [2] Get *thimble(1 pt)
- [*] Leave house and go into garden and fill thimble(1 pt)
-
- 37 - Holding pen
- [1] Drop crate(2 pts)
- [2] Jump crate
- [3] Jump crate
- [4] Jump
-
- 38 - Storage room
- [1] Get crate(? pts)
-
- 39 - Captain's room
- [1] Open chest
- [2] Get all(3 pts)
-
- 40 - Store room
- [1] Get shovel(1 pt)
-
- 41 - Main Deck
-
- 42 - Galley
-
- 43 - Front of ship
- [1] Dip feather in essence(5 pts)
-
- 44 - Back of ship
-
- 45 - Beach
-
- 46 - Beach
-
- 47 - Foot of mountain
-
- 48 - Foot of mountain
-
- 49 - Path to mountain
-
- 50 - Path with waterfall
-
- 51 - Mountain caps with snow
-
- 52 - Path with cave at right
-
- 53 - End of path and mountain
-
- 54 - Abominable snowman's house
-
- 55 - Cliff and caves
-
- 56 - Cliff path
-
- 57 - Cliff path down
-
- 58 - Old house
-
- 59 - Old well
-
- 60 - Gnome's house
-
- 61 - Castle(left half)
- [1] Open doors(4 pts)
-
- 62 - Castle(right half)
-
- 63 - Stairs
-
- 64 - Stairs
-
- 65 - Stairs
-
- 66 - Cave entrance
-
-
-
- 67 - Dragon
- [1] Screen before(#66) rub ointment on body
- [2] Stir brew with finger
- [3] Cast storm spell(7 pts)
- [4] Untie girl(3 pts)
- [*] Take girl back to castle and you will win !
-
- \/\/\/\/\/\/\/\/
- That's all folks
- /\/\/\/\/\/\/\/\
-
- It took me about 10 hours to complete the thing and to map
- it all out and put the above info in a decent order. I only got
- 169/210 points, and I have allready discussed why.
-
- I have only provided you with 80% of the solution. What I mean
- by this is that you must perform certain actions before others
- can obviously take place. i.e.:You must open a brew to drink it,
- unless you are a conehead, or on a more understandable basis, you
- must have the key in order to open the wizard's safe.
-
- Well....have fun....live long.....and remember to save your
- game frequently......and look for King's Quest IV !!!!
-
- Kloey Detect of Five O
-
- S p e c i a l T h a n k s T o:
- _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
-
- Mr. Camaro
- Xpax
- The Magician
-
- EXTRA SPECIAL THANKS TO:
- oooooooooooooooooooooooo
-
- Augie, Veronica, Ursula, Onika and SUPER DUCK
- For listening to my problems!
-
-
-
- KINGS QUEST III MAGIC SPELLS
-
- UNDERSTANDING THE LANGUAGE OF CREATURES
-
- Page II
-
- INGREDIENTS : ONE SMALL FEATHER FROM A BIRD
- ONE TUFT OF FUR FROM ANY ANIMAL
- ONE DRIED REPTILE SKIN
- ONE ROUNDED SPOONFUL OF POWERDED FISH BONE
- ONE THIMBLE FULL OF DEW
- ONE MAGIC WAND
-
- DIRECTIONS: I) PUT THE SMALL FEATHER IN A BOWL
- II) PUT THE FUR IN THE BOWL
- III) PUT THE REPTILE SKIN IN THE BOWL
- IV) ADD A SPOONFUL OF POWEDERED FISH BONE
- V) PUT THE THIMBLE FULL OF DEW IN THE BOWL
- VI) MIX WITH HANDS (MIXTURE WILL BE DOUGHY)
- VII) SEPERATE MIXTURE INTO TWO PIECES
- VIII) PUT DOUGH PIECES INTO YOUR EARS
- IX) RECITE THIS VERSE :
- FEATHER OF FOWL AND BONE OF FISH,
- MOLDED TOGETHER IN THIS DISH,
- GIVE ME WISDOM TO UNDERSTAND
- CREATURES OF AIR,SEA AND LAND
- X) WAVE THE MAGIC WAND
-
- YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS,
- BIRDS AND FISH. YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO THEM.
- THE SPELL WILL LAST AS LONG AS THE DOUGH IS IN YOUR EARS.
-
-
-
- FLYING LIKE AN EAGLE OR A FLY
-
- Page IV
-
- INGREDIENTS: ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN EAGLE)
- ONE PAIR OF FLY WINGS (TO BECOME A FLY)
- ONE PINCH OF SAFFRON
- ROSE PETAL ESSENCE
- ONE MAGIC WAND
-
- DIRECTIONS: I) PUT A PINCH OF SAFFRON IN ESSENCE
- II) RECITE THIS VERSE:
- OH WINGED SPIRITS, SET ME FREE
- OF EARTHLY BINDINGS, JUST LIKE THEE
- IN THIS ESSENCE, BEHOLD THE MIGHT
- TO GRANT THE PRECIOUS GIFT OF FLIGHT
- III) WAVE THE MAGIC WAND
-
- YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE
- TRANSFORMATION SPELL. TO CAST THE SPELL ANY TIME LATER:
- DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO BECOME
- AN EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU WANT TO
- BECOME A FLY). YOU WILL TURN INTO AN EAGLE OR A FLY. IF YOU DO
- NOT TRANSFORM BACK INTO YOURSELF, THE SPELL WILL WEAR OFF AFTER
- SOME TIME HAS PASSED.
- YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON POTION
- IS GONE. TO RETURN TO YOUR OWN FORM BEFORE THE SPELL WEARS OFF,
- RECITE THIS VERSE:
-
- EAGLE BEGONE!
- MYSELF, RETURN!
-
- OR
-
- FLY BEGONE!
- MYSELF, RETURN!
-
-
-
- TELEPORTATION AT RANDOM
-
- Page VII
-
- INGREDIENTS: ONE SPOONFUL OF SALT GRAINS
- ONE SPRIG OF DRIED MISTLETOE
- ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR
- ONE MAGIC WAND
-
- DIRECTIONS: I) GRIND A SPOONFUL SALT IN A MORTAR (WITH A PESTLE)
- II) GRIND THE MISTLETOE IN THE MORTAR
- III) RUB THE STONE IN THE MIXTURE
- IV) KISS THE STONE
- V) RECITE THIS VERSE:
- WITH THIS KISS, I THEE IMPART,
- POWER MOST DEAR TO MY HEART.
- TAKE ME NOW FROM THIS PLACE HITHER,
- TO ANOTHER PLACE FAR THITHER.
- VI) WAVE MAGIC WAND
-
- YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE RANDOM
- TELEPORTATION SPELL. TO CAST THE SPELL, RUB THE STONE. IT WILL
- INSTANTLY WISK YOU AWAY FROM WHERE YOU ARE. REMAIN ALERT,
- HOWEVER --EVEN THOUGH YOU USE THE SPELL TO RUN AWAY FROM DANGER,
- NOTHING GUARANTEES THAT YOU WILL NOT ARRIVE IN A MORE PRECARIOUS
- SITUATIONTHAN THE ONE YOU LEFT. THE POWER OF THE CHARM REMAINSF-
- OR AS LONG AS YOU CAN RETAIN THE STONE.
-
-
-
-
-
-
-
-
- CAUSING A DEEP SLEEP
-
- Page XIV
-
- INGREDIENTS: THREE DRIED ACORNS
- 1 CUP NIGHTSHADE JUICE
- 1 MAGIC WAND
- 1 EMPTY POUCH
-
- DIRECTIONS: I. GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]
- II. PUT THE ACORN POWDER IN A BOWL
- III. PUT THE NIGHTSHADE JUICE IN THE BOWL
- IV. STIR THE MIXTURE WITH A SPOON
- V. LIGHT A CHARCOAL BRAZIER
- VI. HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE
- UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN
- REMOVE FROM HEAT]
- VII. SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]
- VIII. RECITE THIS VERSE:
-
- ACORN POWDER GROUND SO FINE
- NIGHTSHADE JUICE LIKE BITTER WINE,
- SILENTLY IN DARKNESS YOU CREEP
- TO BRING A SOPORIFIC SLEEP
-
- IX. WAVE THE MAGIC WAND
- X. PUT THE SLEEP POWDER IN THE POUCH [4 SAFEKEEPING]
-
-
-
- YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER
- WHOEVER IS NEARBY. TO CAST THE SPELL, POUR THE SLEEP POWDER ON
- THE GROUND [OR FLOOR] IN A DANK, DARK PLACE. THEN RECITE :
-
- SLUMBER, HENCEFORTH!
-
-
-
- TRANSFORMING ANOTHER INTO A CAT
-
- Page XXV
-
- INGREDIENTS: 1/2 CUP MANDRAKE ROOT POWDER
- 1 SMALL BALL OF CAT HAIR
- 2 SPOONFULS OF FISH OIL
- 1 MAGIC WAND
-
- DIRECTIONS: I. PUT MANDRAKE ROOT POWDER IN A BOWL
- II. PUT THE CAT HAIR IN THE BOWL
- III. PUT 2 SPOONS OF FISH OIL IN BOWL
- IV. STIR MIXTURE WITH A SPOON [DOUGH WILL BE OILY]
- V. PUT THE DOUGH ON THE TABLE
- VI. PAT DOUGH INTO A COOKIE [LET HARDEN ON TABLE]
- VII. RECITE THIS VERSE:
-
- MANDRAKE ROOT AND HAIR OF CAT
- MIX OIL OF FISH AND GIVE A PAT
- A FELINE FROM THE ONE WHO EATS
- THIS APPETIZING MAGIC TREAT
-
- VIII. WAVE THE MAGIC WAND
-
- YOU HAVE JUST CREATED A COOKIE THAT,WHEN EATEN, WILL TURN
- THE VICTIM INTO A CAT. FOREVER!
-
-
-
- BREWING A STORM
-
- Page LXXXIV
-
-
- INGREDIENTS: 1 CUP OF OCEAN WATER
- 1 SPOONFUL OF MUD
- 1 PINCH OF TOADSTOOL POWDER
- 1 MAGIC WAND
- 1 EMPTY JAR
-
- DIRECTIONS: I. PUT A CUP OF OCEAN WATER IN BOWL
- II. LIGHT A CHARCOAL BRAZIER
- III. HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY,
- BUT NOT TO BOILING, THEN REMOVE FROM HEAT]
- IV. PUT A SPOON OF MUD IN THE BOWL
- V. ADD A PINCH OF TOADSTOOL POWDER
- VI. BLOW INTO THE HOT BREW
- VII. RECITE THIS VERSE:
-
- ELEMENTS FROM THE EARTH AND SEA,
- COMBINE TO SET THE HEAVENS FREE.
- WHEN I STIR THIS MAGIC BREW,
- GREAT GOD THOR, I CALL ON YOU.
-
- VIII. WAVE THE MAGIC WAND
- IX. POUR THE STORM BREW INTO THE JAR [TO STORE]
-
-
- YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO
- ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND
- RECITE :
-
- BREW OF STORMS,
- CHURN IT UP!
-
- OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING
- WILL OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY RAIN
- IT SELF OUT . IF YOU WISH IT TO SUBSIDE EARLIER, RECITE:
-
-
- BREW OF STORMS,
- CLEAR IT UP!
-
-
-
- BECOMEING INVISIBLE
-
- Page CLXIX
-
- INGREDIENTS: 1 JAR OF LARD
- 1 CACTUS
- 1 SPOONFUL OF CACTUS JUICE
- 2 DROPS OF TOAD SPITTLE
- 1 MAGIC WAND
-
- DIRECTIONS: I. CUT THE CACTUS WITH A KNIFE
- II. SQUEEZE THE CACTUS JUICE ON SPOON
- III. PUT THE CACTUS JUICE IN A BOWL
- IV. PUT THE LARD IN THE BOWL
- V. ADD 2 DROPS OF TAOD SPITTLE
- VI. STIR THE MIXTURE WITH A SPOON
- VII. RECITE THIS VERSE:
-
- CACTUS PLANT AND HORNY TOAD
- I NOW START DOWN A DANGEROUS ROAD
- COMBINE WITH FIRE AND MIST TO MAKE
- ME DISAPPEAR WITHOUT A TRACE
-
- VIII. WAVE MAGIC WAND
- IX. PUT OINTMENT IN THE EMPTY LARD JAR
-
- YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN
- INVISIBLE [BUT BEWARE, THE OINTMENT ONLY WORKS IN A PLACE WHERE
- THERE IS BOTH FIRE AND MIST]. TO CAST THE INVISIBILITY SPELL,
- RUB THE OINTMENT ON YOUR BODY. YOU WILL BE INVISIBLE FOR A SHORT
- WHILE. YOU HAVE ENOUGH FOR ONE APPLICATION.
-
- ETS/12.86